The Good, The Bad, And The User-Friendly

ccLogoWell its been quite some time since we have updated this blog… (shame on me)  But fear not!  There has been some great developments with our upcoming release Convenient Chaos.   Im happy to say that basic gameplay and AI are now completely implemented, and now its on to adding more features.   The lighting system has been tweaked, with only a little more to be added. All nightly builds are being testing internally to hopefully make for a better gameplay experience.

It’s kinda rewarding to be able to play your creation a bunch of times, enjoy it, and have the ability to make it even better.  But I cannot say I make the best tester, since I know how to operate the game better then anyone.  Games need to be intuitive; to be able to have the player pick up the controller and not read through instructions.  (Less frustration is more fun no matter how you slice it. ) However I will say that my wife makes the best play tester when it comes to input controls..  If something doesn’t ‘feel right’, I’ll hear about it alright… ;)   Overall though, its shaping up nicely.  All the nice technical bugs will be handled by the fine folks on the XNA Creators site, but hopefully there wont be much of them come close to release time.

Now where’s the updated gameplay video you ask?  I know its been some time since our last one,  however I would like to have some updated “non-programmer” graphics in our next video.  The Convenient Chaos project has just joined forces with Kaya, a talented individual who is going to take our game models to another level.  When some of the newer items are implemented I will then release a nice video showcasing this amazing game.  What can I say, I would like to showcase a more polished state of Chaos!  (Does that even exist?  Well it will soon!)

Be sure to follow our Twitter Feed as its updated daily!  More to come…

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