Development Is Like A Spicy Box Of Nachos…

nacho_box Its status update time… Hot off the press!  (Almost as hot as some jalapenos.  ;) )If you have been following H3 on Twitter(@H3Games), you have got a sneak peek at some of the development video of Convenient Chaos.  If you have yet to take a peek at it, head over to the game’s production page and view it for yourself.  The video highlights the initial build process when starting a fresh game (fixture selection, rotation, placement, collision).  My previous post touches on how fixtures work in game.

I should have a new video for viewing in a week highlighting improved collision with fixture placement, and placing some brains in those silly computer avatars (shoppers) we have running around the store! Just finishing up the AI on the shoppers and hopefully will have them walking to fixtures and picking up items off their shopping list by the end of the week.  Once that task is accomplished, the games development should progress very quickly thereafter.  From the tremendous response I have gotten thorough various mediums, it looks like this may turn into a very unique game.

Also on the on the back burner, I am in the process of finishing up some skinning on some new fixture models which will be inserted in soon.  (Yes we still need a modeler, the poor coder is modeling as well.) Check out Looking For Work? for more information.
Stay tuned for more…

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